All Divisions Park Tournament Rules
Double Elimination Tournament
Both Teams will help Prep the Field
Highest seed has the choice of Home or Away thru the playoffs (unless coming out of the losers bracket playing an undefeated team in the winners bracket) until the Championship Game.
In the Championship Game Home team is determined by a coin flip
Championship Game there is no time limit
No Courtesy runners for pitchers or catchers
Mandatory Play Rules
Continuous batting order. In the Majors and Minor A division each player must play 6 consecutive defensive outs to satisfy Mandatory Play Requirements. In the Minor B division, no player shall sit defensively for 2 consecutive innings. A manager’s failure/refusal to comply shall result in a forfeit of the game and an automatic ejection of the manager for the remainder of the Park Tournament. Managers are solely responsible for ensuring that all players fulfill the requirements of mandatory play, even if notification is not made. There is no exception to this rule. d) Failure to meet the mandatory play requirements in this rule is a basis for protest. If one or more players on a roster do not meet this requirement, and if protested or brought to the VP of baseballs attention, it shall result (by action of the Board of Directors) in the removal of the team’s manager, without replacement, for the remainder of the Park Tournament. Additional penalties (including but not limited to forfeiture of a game, additional mandatory play requirements for players who failed to meet mandatory play, and/or disqualification of the team or coaches from further tournament participation) may be imposed if, in the opinion of the VP of Baseball: 1. a manager or coach takes any action that results in making a travesty of the game, causing players to intentionally perform poorly for the purpose of extending or shortening a game, or; 2. a manager willfully and knowingly disregards the requirements of this rule. A manager or coach suspended for any reason is not permitted to be at the game site and must not take any part in the game(s), nor have any communications whatsoever with any persons at the game site. This includes pregame and postgame activities. Violation may result, by action of the Board of Directors, in further suspension; and/or disqualification of the team, managers, or coaches from further tournament participation.
Majors, Minor A, & Minor B Pitch Counts
Pitchers league age 14 and under must adhere to the following rest requirements:
1. If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.
2. If a player pitches 51-65 pitches in a day, three (3) calendar days of rest must be observed.
3. If a player pitches 36-50 pitches in a day, two (2) calendar days of rest must be observed.
4. If a player pitches 21-35 pitches in a day, one (1) calendar days of rest must be observed.
5. If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required
Note: Under no circumstance shall a player pitch in three (3) consecutive days
7- 8 - 50 pitches per day
9-10 - 75 pitches per day
11-12 - 85 pitches per day
Exception: If a pitcher reaches a day(s) of rest threshold while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs:
1. That batter reaches base.
2. That batter is put out.
3. The third out is made to complete the half-inning.
Note 1: If a pitcher reaches 40 pitches while facing a batter, the pitcher may continue to pitch, and maintain their eligibility to play the position of catcher for the remainder of that day, until any one of the following conditions occurs:
1. That batter reaches base.
2. That batter is put out.
3. The third out is made to complete the half-inning.
The pitcher would be allowed to play the catcher position provided that pitcher is moved, removed, or the game is completed before delivering a pitch to another batter. If a player delivers 41 or more pitches, and is not covered under the threshold exception, the player may not play the position of catcher for the remainder of that day.
Note 2: Any player who has played the position of catcher in four (4) or more innings in a game is not eligible to pitch on that calendar day. The catcher receiving one pitch to a batter in the fourth inning constitutes having caught four (4) innings.
Note 3: A player who played the position of catcher for three (3) innings or less, moves to the pitcher position, and delivers 21 pitches or more in the same day, may not return to the catcher position on that calendar day. Exception: If the pitcher reaches the 20-pitch limit while facing a batter, the pitcher may continue to pitch, and maintain their eligibility to return to the catcher position, until any one of the following conditions occur:
1. That batter reaches base.
2. That batter is put out.
3. The third out is made to complete the half-inning.
Majors Tournament Additional Rules
Continuous Batting Order
13 dressed players will need 3 consecutive defensive outs
10-12 dressed players will need 6 consecutive defensive outs
Fake bunting/Hitting is allowed.
Special Pinch Runners allowed (See rules below)
If time permits 6 inning games allowed
1 hour 45 minute time limits on games
Five (5) run rule per inning. Last inning can be an open inning called by the losing team unless the game is in the 6th inning then its automatically called an open inning
No Ties. Texas Tiebreaker will be used. Start a sub at second base with no outs and go till you have a winner.
Minor A Tournament Additional Rules
Continuous Batting Order
6 consecutive defensive outs
Special Pinch Runners allowed (See rules below)
If time permits 6 inning games allowed
1 hour 45 minute time limits on games
Five (5) run rule per inning. Last inning can be an open inning called by the losing team unless the game is in the 6th inning then its automatically called an open inning
No Ties. Texas Tiebreaker will be used. Start a sub at second base with no outs and go till you have a winner.
Minor B Tournament Additional Rules
Continuous Batting Order
No player shall sit defensively for 2 consecutive innings
If time permits 5 inning games are allowed
1 hour 45 minute time limits on games
Four (4) run rule per inning. Last inning can be an open inning (Max of 8) called by the losing team unless the game is in the 5th inning then its automatically called a Max of 8 inning
No Ties. Texas Tiebreaker will be used. Start the last batted out at second base with no outs and go till you have a winner.
Minor B2 Additional Rules
You will have an Umpire at each game
Continuous Batting Order
No player shall sit defensively for 2 consecutive innings
If time permits 5 inning games are allowed
1 hour 30 minute time limits on games
Five (5) run rule per inning. There is no Open Inning
No Ties. Texas Tiebreaker will be used. Start the last batted out at second base with no outs and go till you have a winner.
Special Pinch Runner Rules for Majors & Minor A
A team may utilize a player as a courtesy runner for the catcher and/or pitcher of record when there are two (2) outs. Utilizing continuous batting order, the courtesy runner may be in the team's batting order and must be the player in the batting order who made the last out.
Tournament Tie Breaker Rules1. Winning percentage
Highest of: (Total Number of Wins plus (Total Number of Ties times 0.5)) divided by Total Number of Games played. This could also be written as: "(wins + (ties * 0.5)) / games"
2. Head to Head Winning percentage
Highest of all teams tied after computing #1 of: (Total Number of Wins against tied teams in #1 plus (Total Number of Ties against tied teams in #1 times 0.5)) divided by Total Number of Games played against tied teams in #1
3. Head to Head run differential
Highest of: Total number of runs scored when playing all tied teams in #2 - total number of runs allowed when playing tied teams in #2
4. Runs against overall
Lowest of: Total number of runs allowed for all games played in the division
5. Runs for overall
Highest of: Total number of runs scored for all games played in the division
6. Coin flip
The two managers meet with the division rep and the division rep will toss a coin. The manager with the team name that would come first sorted alphabetically is the one that calls "heads" or "tails" while coin is in the air. If more than two teams are still tied after #6, coin flips occur between all managers once and the manager with the highest number of "wins" will get the better seed. Coin flips continue until all ties are broken.